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Reel

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Composition of my reel : 00:11 Frankenstein Movie – Opening title / Design + Animation 00:16 Snacktime – Short animation film project (WIP) / Design + Animation 00:21 Future City / Design + Animation 00:22 Q’Bert – Episode 2 / Design + Animation (Based on a SOM exercise) 00:23 La Revanche du Kraken / Design + Animation 00:23 Pulp Fiction / Design + Animation 00:25 La Revanche du Kraken / Design + Animation 00:26 Rock’em Sock’em Robots / Design + Animation (Based on a SOM exercise) 00:28 Arcade Madness / Design + Animation (Based on a SOM exercise) 00:33 Nintendo / Design + Animation 00:35 Jungle / Design + Animation 00:40 Q’bert’s adventures / Design + Animation (Based on a SOM exercise) 00:44 Titles : Rock’em Sock’em Robots, Frankenstein, Snacktime, Q’Bert, Arcade Madness Music : Sacred Spirits – Blake Wolf
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Q*Bert’s Adventures

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Art direction | 3D | Compositing | Sound Design : AlphonseSoftwares : C4D, After Effects, Audacity Here is a series of 3 episodes on the adventures of Q*bert. This dude is a little video game character from the 80’s. These videos are originally based on tutorials by EJ Hassenfratz as part of School of Motion’s C4D Basecamp. I really liked this character so I decided to push the storytelling and the direction much further. I first worked on C4D to make all the animations and then on After Effects for the compositing and all the FX. I worked on the sound design with Audacity software and I used music composed by Kevin McLeod & David Renda. Still Frames Still Frames Still Frames
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Rock’em Sock’em Robots

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Originally based on a practical exercise from SOM C4D Basecamp. Softwares : Cinema 4D, Illustrator, After Effects, Premiere Music : Alex Kizenkov Stats Screens
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Arcade Madness

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Originally based on a practical exercise from SOM C4D Basecamp. Softwares : Cinema 4D, After Effects Music : Montee Lettering Animation Your browser does not support the video tag.
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Future City

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This video has been an opportunity to practice the Cinema4D Mograph tools. It’s inspired by movies like Blade Runner. Music : Occams Laser Your browser does not support the video tag. Zoom Your browser does not support the video tag. Behind the scene Your browser does not support the video tag.
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NES

The Nintendo NES was my first video game console when I was a kid and Mario Bros is a reference. I spent a lot of hours on this game. Practicing 3D modeling with the NES was really fun. Illustration Wireframe   Animated version Your browser does not support the video tag.
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Frankenstein Opening Title

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Art direction | 3D | Compositing | Sound Design : AlphonseSoftwares : C4D, Physical Render, After Effects This project is an opening title sequence and a tribute to the original Frankenstein movie directed by James Whale in 1931. It is my very first 3D project developed during my 5 months self-taught training on Cinema 4D. Most of it was done with C4D and some VFX were added in After Effects in post-production. The music is the original soundtrack from the 1931’s movie composed by Bernhard Kaun. Use the slider ◄║► to switch between the previz and the final render. I decided to recreate the Universal Pictures logo from the 1930s to take the tribute a little further. For the sequence showing the silhouette of the monster, I had fun filming myself and integrating the footage into my project. I saved time and got a more realistic result. Inside the lab, I put on the desk some anatomical sketches of Frankenstein’s monster. I was interested in testing the Midjourney AI tool and thought the opportunity was good. So I asked it to generate some « anatomical sketches of boris karloff’s frankenstein in the style of Leonardo Da vinci » and here is the […]
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